Reading view

There are new articles available, click to refresh the page.

Talking Liquid Glass With Apple

By: Nick Heer

Danny Bolella attended one of Apple’s “Let’s Talk Liquid Glass” workshops:

Let’s address the elephant in the room. If you read the comments on my articles or browse the iOS subreddits, there is a vocal contingent of developers betting that Apple is going to roll back Liquid Glass.

The rationale usually points to the initial community backlash, the slower adoption rate of iOS 26, and the news that Alan Dye left Apple for Meta. The prevailing theory has been: “Just wait it out. They’ll revert to flat design.”

I shared this exact sentiment with the Apple team.

Their reaction? Genuine shock. They were actually concerned that developers were holding onto this position. They made it emphatically clear that Liquid Glass is absolutely moving forward, evolving, and expanding across the ecosystem.

Unsurprising. Though I expect a number of people reading this will be disappointed, I cannot imagine a world in which Apple would either revert to its previous design language or whip together something new. It is going to ride Liquid Glass and evolve it for a long time; if history is a good rule of thumb, assume ten years.

In theory, this is a good thing. Even on MacOS, I can find things I prefer to its predecessor, though admittedly they are few and far between. This visual design feels much more at home on iOS. The things that cause me far more frustration on a daily basis are the unrelenting bugs across Apple’s ecosystem, like how I just finished listening to an album with my headphones and then, when I clicked “play” on a new album, Music on MacOS decided it should AirPlay to my television instead of continuing through my headphones. That kind of stuff.

Regardless of whatever one thinks the visual qualities of Liquid Glass, the software quality problem is notable there, too. We are now on the OS 26.4 set of releases and I am still running into plenty of instances with bizarre and distracting compositing problems. On my iPhone, the gradients that are supposed to help with legibility in the status bar and toolbar appear, disappear, and change colour with seemingly little relevance to what is underneath them. Notification Centre remains illegible until it is fully pulled down. Plus, I still see the kinds of graphics bugs and Auto Layout problems I have seen for a decade.

I hope to see a more fully considered version of the Liquid Glass design language at WWDC this year, and not merely from a visual perspective. This user interface is software, just like dedicated applications, and it is chockablock full of bugs.

Bolella, emphasis mine:

I plan to share an article soon where I break down the exact physics, z-axis rules, and “Barbell Layouts” of this hierarchy. But the high-level takeaway from the NYC labs is crystal clear: maximize your content, push your controls to the poles, and never let the interface compete with the information.

If you say so, Apple.

⌥ Permalink

Another Appearance Control Is Coming to Accessibility Settings in iOS 26.4

By: Nick Heer

Juli Clover, MacRumors:

Apple renamed the prior Reduce Highlighting Effects Accessibility setting to “Reduce Bright Effects,” and explained what it does.

Apple says the feature “minimizes highlighting and flashing when interacting with onscreen elements, such as buttons or the keyboard.

In my testing, this does exactly what you would expect. In places like toolbar buttons — or the buttons in the area of what is left of a toolbar, anyhow — the passcode entry screen, and Control Centre, the glowing tap effects are minimized or removed.

I do not find those effects particularly distracting, and I think turning them off saps some of the life out of the Liquid Glass design language, but I can see why some would be bothered by them. It is not the case that iOS 26 would be better if none of these appearance controls were present, only that they should not be necessary.

⌥ Permalink

Latest Beta of Apple’s Operating Systems Adds Another Translucency Control

By: Nick Heer

Chance Miller, 9to5Mac:

You can find the new option [in 26.1 beta 4] on iPhone and iPad by going to the Settings app and navigating to the Display & Brightness menu. On the Mac, it’s available in the “Appearance” menu in System Settings. Here, you’ll see a new Liquid Glass menu with “Clear” and “Tinted” options.

“Choose your preferred look for Liquid Glass. Clear is more transparent, revealing the content beneath. Tinted increases opacity and adds more contrast,” Apple explains.

After Apple made the menu bar translucent in Mac OS X Leopard, it added a preference to make the bar solid after much pushback. When it refreshed the design of Mac OS X in Yosemite with more frosted glass effects, it added controls to Reduce Transparency and Increase Contrast, which replaced the menu bar-specific setting.

Here we are with yet another theme built around translucency, and more complaints about legibility and contrast — Miller writes “Apple says it heard from users throughout the iOS 26 beta testing period that they’d like a setting to manage the opaqueness of the Liquid Glass design”. Now, as has become traditional, there is another way to moderate the excesses of Apple’s new visual language. I am sure there are some who will claim this undermines the entire premise of Liquid Glass, and I do not know that they are entirely wrong. Some might call it greater personalization and customization, too. I think it feels unfocused. Apple keeps revisiting translucency and finding it needs to add more controls to compensate.

⌥ Permalink

Liquid Glass Pours Out to Apple Devices Today

By: Nick Heer

Craig Grannell, Wired:

Apple revealed Liquid Glass as part of its WWDC announcement this June, with all the pomp usually reserved for shiny new gear. The press release promised a “delightful and elegant new software design” that “reflects and refracts its surroundings while dynamically transforming to bring greater focus to content.” Today it launches globally onto compatible Apple devices.

If you haven’t encountered it yet, brace yourself. Inspired by visionOS — the software powering the Apple Vision Pro mixed reality headset — Liquid Glass infuses every Apple platform with a layered glass aesthetic. This is paired with gloopy animations and a fixation on hiding interface components when possible—and showing content through them when it isn’t.

Grannell interviewed several developers for this piece, which is ultimately quite critical of Liquid Glass.

I, too, have thoughts, but life got in the way of completing anything by today’s release. Luckily, there is no shortage of people with opinions about this new material and the broader redesign across Apple’s family of operating systems. I trust you will find their commentary adequate, and I hope you will still be interested in mine whenever I can finish.

In the meantime, I think a chunk of Dan Moren’s iOS 26 review, for Six Colors, is quite good:

Apple has designed extensive rules to try and minimize some of the most distracting impacts of Liquid Glass. For example, if you’re viewing black-on-white content and suddenly scroll past a darker image, the UI widgets will only flip from light to dark mode based on the speed of your scrolling: scroll past it quickly and they won’t flip; it’s only if you slow down or stop with the widgets over the image that they’ll shift into dark mode.

While clever, this also feels remarkably over-engineered to work around the fundamental nature of these devices. It’s a little reminiscent of the old apocryphal story about how the American space industry spent years and millions of dollars designing a pen that could write in space while the Soviets used a pencil. Perhaps they should have used a design that doesn’t require adjusting its look on the fly.

Also, Federico Viticci has published his extraordinary annual review. In addition to the section on design, I am also looking forward to his thoughts in particular on iPadOS 26. Lots to read and lots to discover.

⌥ Permalink

❌